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	<title>coreytabaka.com &#187; arm</title>
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	<link>http://coreytabaka.com</link>
	<description>Interests and efforts by Corey Tabaka</description>
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		<title>ARM Core Wars</title>
		<link>http://coreytabaka.com/2011/01/21/arm-core-wars/</link>
		<comments>http://coreytabaka.com/2011/01/21/arm-core-wars/#comments</comments>
		<pubDate>Sat, 22 Jan 2011 00:57:08 +0000</pubDate>
		<dc:creator>Corey Tabaka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[arm]]></category>
		<category><![CDATA[development]]></category>

		<guid isPermaLink="false">http://coreytabaka.com/?p=103</guid>
		<description><![CDATA[Do you remember the old programming game, Corewar? Admittedly, it was a little before my time, but I&#8217;ve always been fascinated by the idea of writing competitive, pure programs. After doing a little research on the original Corewar, I decided to implement my own, but with a twist: instead of reusing the assembly-like language from [...]]]></description>
			<content:encoded><![CDATA[<p>Do you remember the old programming game, Corewar? Admittedly, it was a little before my time, but I&#8217;ve always been fascinated by the idea of writing competitive, pure programs. After doing a little research on the original Corewar, I decided to implement my own, but with a twist: instead of reusing the assembly-like language from the original or making up my own, I decided to use the ARM instruction set as the basis for my game. After a few weeks of hacking on a friend&#8217;s ARM emulator, I made a working prototype for a new Corewar.</p>
<p>As it turns out, ARM is a great instruction set for this purpose, having fixed size instructions and PC relative addressing. My design makes use of almost the entire ARM7TDMI instruction set, including THUMB, with a few synchronization and esoteric instructions omitted.</p>
<p>Hopefully I will have a polished version for public consumption some time in the near future (though I can never be sure how far out personal projects will end up).</p>
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		<title>Fun With Lego Mindstorms NXT 2.0</title>
		<link>http://coreytabaka.com/2010/06/25/fun-with-lego-mindstorms-nxt-2-0/</link>
		<comments>http://coreytabaka.com/2010/06/25/fun-with-lego-mindstorms-nxt-2-0/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 22:37:17 +0000</pubDate>
		<dc:creator>Corey Tabaka</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[arm]]></category>
		<category><![CDATA[lk]]></category>

		<guid isPermaLink="false">http://coreytabaka.com/?p=67</guid>
		<description><![CDATA[I just picked up a set of Lego Mindstorms NXT 2.0. It&#8217;s a robotics kit based on the AT91SAM7S256, which is a rather nice ARM7TDMI based SoC. Coincidentally, the little kernel (lk), written by Travis Geiselbrecht and being used as a bootloader for Android and webOS, supports AT91* platforms. Of course, this means I have [...]]]></description>
			<content:encoded><![CDATA[<p>I just picked up a set of Lego Mindstorms NXT 2.0. It&#8217;s a robotics kit based on the AT91SAM7S256, which is a rather nice ARM7TDMI based SoC.</p>
<p>Coincidentally, the little kernel (lk), written by Travis Geiselbrecht and being used as a bootloader for Android and webOS, supports AT91* platforms. Of course, this means I have to get lk running on the NXT.</p>
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		<title>IDA Pro</title>
		<link>http://coreytabaka.com/2010/01/26/ida-pro/</link>
		<comments>http://coreytabaka.com/2010/01/26/ida-pro/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 03:46:53 +0000</pubDate>
		<dc:creator>Corey Tabaka</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[arm]]></category>
		<category><![CDATA[debugging]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://coreytabaka.com/?p=59</guid>
		<description><![CDATA[I recently discovered a really cool tool called IDA Pro. It&#8217;s an interactive disassembler with some powerful features that make examining low-level code and debugging very easy. I&#8217;m currently working on getting IDA Pro to talk to my Lauterbach JTAG Debugger via GDB Remote Serial Protocol, but it seems that there is a bug in [...]]]></description>
			<content:encoded><![CDATA[<p>I recently discovered a really cool tool called IDA Pro. It&#8217;s an interactive disassembler with some powerful features that make examining low-level code and debugging very easy.</p>
<p>I&#8217;m currently working on getting IDA Pro to talk to my Lauterbach JTAG Debugger via GDB Remote Serial Protocol, but it seems that there is a bug in the Lauterbach software. The two products should make a very powerful combination.</p>
<p>Check out IDA Pro at <a href="http://www.hex-rays.com/idapro/" target="_blank">http://www.hex-rays.com/idapro/</a></p>
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